Nintendo boss excluding Nintendo VR technology for the WiiU?!

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Answered by: Alex , An Expert in the Games - Console and Handheld Games Category
As a universal Nintendo fan since age five, I have collected, and kept, every single Super Nintendo, Nintendo 64, GameCube, Gameboy, DS, and Wii game I (or my parents) have ever purchased. That being said, I was quite surprised when I discovered that Nintendo was excluding VR Technology from their line of accessories for the WiiU. Unlike the competing Microsoft and Sony consoles, the XBox One and PS4 respectively, who are currently constructing their own VR technology for their systems in lieu of the recent PC VR Technology; the Oculus Rift, which has been getting rave reviews from both critics and gaming fans alike for its immensity and changing the entire atmosphere of gaming. Claiming to make it an overall better experience. Nintendo, however, disagrees.

The Nintendo of America boss, Reggie Fils-Aime, claims that VR is all just a bunch of smoke and mirrors. During an interview for Polygon, he even went as far to say it "isn't fun" and is geared towards single players only. He stressed the importance of maintaining gaming's social living-room atmosphere. A very complicated feat for any VR system.

"What we believe is that, in order for this technology to move forward, you need to make it fun and it needs to be social," Fils-Aime explained. "I haven't walked the floor much, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."

Although he has a point, many Nintendo fans believe he is missing out on the bigger picture. I mean, sure, you're going have to sit awkwardly on the couch while your older brother is having a blast wearing his $500 futuristic "blast shield" on his head, however, VR technology has a lot more to offer Nintendo if they so choose.

For example, back in 1995, Nintendo's Research & Development 1 and classic gaming innovator, Gunpei Yokoi, invented what was called the Virtual Boy. Although a commercial failure, Nintendo can still say they were the first when it came to VR technology. With the Virtual Boy "retro gamers" could actually play both their favorite Game Boy games AND Nintendo 64 games, such as Wario Land and Star Fox, on their Virtual Boys but unfortunately would have to rebuy it as a separate console game, at more of a price than the original. Plus, with the use of a red LED bulb instead of color, and with new console technology coming out right around the corner, it immensely turned off gamers. In fact, in a matter of six months, Nintendo pulled the Virtual Boy off the shelves.

Perhaps Nintendo doesn't want to repeat their past mistakes? Maybe so. But like I said before, many believe they are missing out on the bigger picture of gamers having their own Nintendo VR in today's market. A new Legend of Zelda or any eSports game on a Nintendo VR would probably fly off the shelves so fast it would become the new Chuck Norris roundhouse kick joke. Probably would be cheaper, too. Us "old gamers" have played it all, seen it all, heard it all, and are constantly wanting more from each new game but are unfortunately met with the same go here, do this, mission/quest complete. With VR tech all that could change. I just hope Nintendo isn't left in the dust when it does.

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